|Fractal Blade||Melee||–||–||1d10+1 R||7||—||—||Power Field, Balanced, Razor Sharp|
|Ghost Sword||Melee||–||–||1d10+3 E||6||—||—||Power Field, Balanced, Felling (4)|
|Eviscerator||Melee||–||–||2d10 R||9||—||—||Razor Sharp, Tearing, Unwieldy|
|Long Las||Basic||150m||S/-/-||1d10+3 E||1||40||Full||Accurate, Reliable, Felling (4)|
|Needle Rifle||Basic||180m||S/-/-||1d10 R||0||6||2 Full||Accurate, Toxic (5), Felling (1)|
|Kroot Hunting Rifle||Basic||150m||S/-/-||1d10+5 E||3||8||Full||Accurate, Felling (4)|
|Angelus||Basic||100m||S/-/-||2d10 X||5||3||3 Full||Accurate, Tearing|
|Serpentine||Melee||–||–||1d10+2 E||6||–||–||Fast, Power Field||Very Rare|
|Stripped-Down Conversion Beamer||Pistol||50m||S/-/-||1d10+2 E||2||8||2 Full||Special|
|Power Stake||Melee||-||-||1d10+7 E||5||-||-||Power Field, Unbalanced, Sanctified, +1d10 v psykers, +2d10 v daemons||Near Unique|
A creature with this trait is poisonous Some weapons rely
on toxins and poisons to do their damage. Anyone that
successfully deals damage to a Toxic creature must make a
Toughness Test with a penalty equal to 10 times the number
in parenthesis (X) or suffer 1d10 points of Damage (of the
same type as the weapon which infl icted the hit) not reduced
by armour or Toughness. For example a creature with Toxic
(4) would impose a –40 on Toughness Tests. Some creatures
may carry additional effects with their toxins or infl ict more
Damage as indicated in their individual descriptions.
STRIPPED-DOWN CONVERSION BEAMER
At between 10-30 metres range, the weapon deals 1d10+7 E damage with a Pen 4; at 30-50 metres range, the weapon deals 2d10+7 E damage with a Pen of 6 and Felling 2; at longer ranges the weapon deals 3d10+7 E damage with a Pen of 10, Felling 4 and Blast 2.
KROOT OVERCHARGE MOD
The Kroot sometimes modify their Hunting Rifles with an energy pack not unlike the Las Overcharge Pack. It is unable to be used on ‘true’ Tau weapons; only the more loose construction of the Kroot weapon allows their use.
The modification adds +1 Damage, but halves Clip Size.
RARE (SCARCE on Kroot Worlds)
ORGAN GRINDER ROUNDS
Effects:These shells do damage equal to the weapon’s regular damage. If the target takes Damage from this shell, after reduction for Armour and Toughness Bonus, he must make a Toughness Test with a –10 penalty. Success means the shell has either failed or is not powerful enough to cause further injury. Failure deals an immediate 2d5 points of Rending Damage to the victim with no reduction from Armour or Toughness Bonus.
Used With:Hand cannons, heavy stubbers, and any Bolt
Ablative Armour (Very Rare)
Landrian Revealer (Extremely Rare)