Throne of Glory

Name: Throne of Glory
Class: Universe -Class Mass Conveyor
Max Population: 60,000 crew, 200,000-500,000 max passenger capacity.
Length: 12km
Width: 1.3km
Weight: 60 Megatonnes
Speed: 2 (1 in Combat)
Armour: 12
Turret Rating: 1
Void Shields: 1
Detection: +3
Maneuver: -30
Ballistic: N/A

Weapon Capacity: 1 Dorsal, 1 Port, 1 Starboard

Space: 69/94 used
Power: 62/66 used
Hull Integrity: 65/65
Crew: 100/100
Morale: 100/100
Crew Rating: Veteran (+50)

Essential Components

Name Type Ship Class Power Space SP
Lathe Pattern Class 1 Drive Plasma Drive Transport 40 Generated 12 1
Miloslav G-616.b Warp Engine Warp Drive Transports, Raiders, Frigates 8 10 -
Gellar Field Gellar Field All Ships 1 0 -
Single Void Shield Array Void Shield All Ships 5 1 -
Commerce Bridge Ship’s Bridge Transports 1 1 -
Vitae Pattern Life Sustainer Life Support Transports, Raiders, Frigates 4 2 -
Voidsmen Quarters Crew Quarters Transports, Raiders, Frigates 1 3 -
R–50 Auspex Multi-band Auger Array All Ships 4 0 -

Supplemental Components

Name Ship Class Power Space SP
Mars Pattern Macrocannons (Port) All Ships 4 2 1
Good-Craftmenship Mars Pattern Macrocannons (Starboard) All Ships 4 1 2
Sunsear Laser Battery (Dorsal) All Ships 6 4 1
Main Cargo Hold x3 Transport 6 N/A 1
Manufactorum Light Cruisers, Cruisers 2 1 2
Salvage Systems Transport, Light Cruiser, Cruiser 5 3 3
Spacedock Piers Transport, Cruiser 7 14 4
Hold Landing Bay Transports 1 2
Auxillary Plasma Banks Transports, Raiders, Frigates 8 gen 5 1
Auxillary Plasma Banks Transports, Raiders, Frigates 8 gen 5 1
Medicae Deck All Ships 2 1 1

Uninstalled Components

Name Type Ship Class Power Space SP
M-1.r Life Sustainer Life Sustainer 3 1 -
M-100 Auger Arrays Auger Array All Ships 3 0 -
Librarium Supplemental All Ships 1 1 1
Laboratorium Supplemental All Ships 2 1 3
Gellar Field Gellar Field All Ships 1 0 -
Barracks Supplemental All Ships 2 4 2
Markov 1 Warp Engine Warp Drive Transports, Raiders, Frigates 12 12 +1

Weapons

Name Location Strength Damage Crit Range
Mars Macrocannons Port, Starboard 3 1d10+14 5 6
Sunsear Laser Battery Dorsal 4 1d10+14 4 9

Fighter Squadrons

Type Rating Speed Size Special
2 Fury Interceptor +10 10 20 Durable
2 Starhawk Bomber +0 6 10 Durable

Durable: When checking for Squadron losses, a Fury squadron reduces its losses by one to a minimum of zero or gains a +5 bonus on the Upkeep Test.

History:
Skittish: The ship fears battle, bucking against its masters when entering the fray. When in combat, reduce the ship’s Speed by 1. However, when not in danger, it runs eagerly and fast. Reduce the travel time for any long distance (between stars) voyage by 1d5 weeks, to a minimum of 1.

Special Abilities:

Oversized Monstrosity: This vessel’s Speed cannot be increased by Components—if a Component would increase its Speed, it has no effect instead.

Haste of the Damned (Miloslav): Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table (p 186 of ROGUE TRADER) every three days rather than every five days.

Secondary Power Genetorium: The Universe class is so large it comes pre-equipped with a unique Component, a Secondary Power Genetorium. The hull’s Space has already been reduced to account for this Component, which provides +10 power to the vessel in addition to that provided by the ship’s Plasma Drive.

Cargo Hauler: This vessel was designed for transporting goods on a massive scale, and no amount of retrofitting can fully change this. This Hull comes pre-equipped with four Main
Cargo Hold Components (See page 203 of the RogueTRadeRcore rulebook). The hull’s Space has already been reduced to account for these, however when the ship is constructed it must
be able to provide a total of 8 Power to these Components.

Organised (Commerce Bridge): When working towards a Trade objective, the Explorers earn an additional 50 Achievement Points towards completing that objective.

Stowed and Secured (Main Cargo Hold): When working towards a Trade objective, the players earn an additional 125 Achievement Points towards completing that objective.

Stellar Detection (R-50): Mapping protocols provide a +5 bonus to
Manoeuvre Tests to avoid celestial phenomena, but subtracts
–2 from the ship’s Detection.

Long Distance Scan (R-50): When working toward an Exploration
objective, the players earn an additional 50 Achievement
Points toward completing that objective

Manufacturing: (Manufactorum) If attempting extended repairs, each Manufactorum adds a +10 bonus to the weekly Tech-Use Test. If paying for repairs, each Manufactorum adds a +10 bonus to
the Acquisition Test to restore Hull Integrity.

Additional Templates: (Manufactorums) Manufactorums are equipped with a variety of templates for construction, so each Manufactorum adds an additional 10 Achievement Points for any Trade objectives. In addition, the Manufactorums may be able to manufacture small numbers of personal items. The GM is final arbiter of what can and cannot be manufactured, but generally it should not be more than a few dozen of a Common item

Jury-Rigged (Hold Landing Bay): These adaptations are less than ideal for the craft launched and landed in the makeshift bays. Attack craft launched from a Hold Landing Bay reduce their movement on the turn launched by –2 VU. Craft attempting to land in a Hold Landing Bay must pass an Ordinary (+10) Piloting+Manoeuvrability Testto land safely (squadrons should make one test per squadron). Success means they land safely. Three degrees of failure or less
means they veered off to make another attempt. Failure by four or more degrees indicates that the craft has crashed into the bay (or one craft for every degree of failure, in the case of squadrons). The Component is immediately considered Damaged. Outside of combat, craft can spend more time landing. In this case, there is no a Test, but it takes a half hour for each squadron to land.

Retrofit (Hold Landing Bay): This Component may only be installed to replace an integral Main Cargo Hold on a transport (which is why it does not have a Space requirement, it takes up the space normally reserved for the Main Cargo Hold). Only one Hold Landing Bay may be equipped on a starship. It does not take up a Weapon Capacity Slot.

Structural Impact (Hold Landing Bay): The Hold Landing Bay installation requires cutting massive holes in the exterior of the transport’s hull. The vessel’s Hull Integrity is permanently reduced by 5 when this Component is added. In addition, the ship suffers a –5 penalty to its Manoeuvrability.

Salvage Operations (Salvage Systems): This Component allows a ship to attach itself to vessel which has been reduced to space hulk status. The clamps can strip apart the wreck; for every week spent in salvage the crew may make a Difficult (-10) Tech-Use Testto attempt to safely remove a named Component from the hulk (a Focused Augury Extended Action to scan the wreck is needed to determine Components). If successful, a single working Component can be removed and stored on the host vessel if there is Space for it (or externally secured to hull for towing); if it fails then that Component is lost. Successfully salvaged Components can be sold as part of a constructed Trade Endeavour or even refitted to the ship at a stardock as if it had been acquired normally. Salvage Clamps are gigantic and unwieldy affairs, however, and a vessel equipped with them suffers –5 Manoeuvrability.

Soldiers (Barracks): When working toward a Military objective, the players earn an additional 100 Achievement Points towards completing that objective.

Reinforcements (Barracks): If the ship is transporting troops, it gains +20 to all Command Tests involving boarding actions and Hit and Run Actions.

Diagnostics and Treatment (Medicae Deck): The Medicae Deck adds a +20 bonus to all Medicae Skill Tests performed within this Component. The number of patients that may be treated without penalty is increased to three times the character’s Intelligence Bonus.

Throne of Glory

Tyrannous Stars theendcat