Harbinger's Sojourn

Name: Harbinger’s Sojourn
Class: Sword -Class Frigate
Max Population: 26000
Length: 1.5km
Width: 0.4km
Weight: 6.1 Megatonnes
Speed: 9
Armour: 18
Turret Rating: 2
Void Shields: 2
Detection: +15
Maneuver: +25
Ballistic: N/A

Weapon Capacity:2 Dorsal

Space: 40/40 used
Power:42/45 used
Hull: 35/35
Crew: 103/103
Morale: 107/107
Crew Rating: Veteran (+50)

Essential Components

Name Type Ship Class Power Space SP
Modified Jovian Pattern Class 2 Drive Plasma Drive Raiders, Frigates 45 Generated 6 -
Miloslav G-616.b Warp Engine Warp Drive Transports, Raiders, Frigates 8 10 -
Warpsbane Hull Gellar Field All Ships 1 0 +2
Single Void Shield Array Void Shield All Ships 5 1 -
Good-Quality Command Bridge Bridge Raiders, Frigates 1 1 1
Good-Quality Vitae Pattern Life Sustainer Life Support Transports, Raiders, Frigates 3 2 1
Voidsmen Quarters Crew Quarters Transports, Raiders, Frigates 1 3 -
M-100 Auger Arrays Auger Array All Ships 3 0 -

*Uninstalled.

Combat Bridge Bridge Transports, Raiders, Frigates 1 1 -
Markov 1 Warp Engine Warp Drive Transports, Raiders, Frigates 12 12 +1
Mimic Engine* Plasma Drive Raiders, Frigates 45 Generated 10 3

Supplemental Components

Name Ship Class Power Space SP
Zaythian Macrocannons (Dorsal) All Ships 3 1 N/A
Las-Burner (Dorsal) All Ships 7 3 2
Runecaster All ships 0 1 2
Compartmentalized Cargo Hold Raiders, Frigates, Light Cruisers, Cruisers 2 5 1
Murder-Servitors All Ships 1 1 2
Augmented Retro-thrusters Raiders, Frigates 3 0 2
Astropathic Choir-Chambers All Ships 1 1 1
Sensorium All Ships 1 1 2
Melodium All Ships 1 1 1
Teleportarium All Ships 1 1 1

Weapons

Name Location Strength Damage Crit Range
Zaythian Macrocannons Dorsal 3 1d10+14 5 6
Las-Burner Dorsal 2 1d5+1 3 3

History:
Blasphemous Tendencies: Some unidentifiable aspect of this vessel’s spirit resonates sympathetically with the Immaterium. Captains find this ship swims through the warp moreeasily, as if it was more at home there…
Navigation Tests made to pilot this vessel through the warp gain a +15 bonus. However, while aboard the ship, all
crew suffer –5 to Willpower based Tests.

Xenophilous: Through dealings with some xenos race, this vessel has been outfitted with examples of their blasphemous technology. When constructing this vessel, players must select 1 Xenotech Component of their choice.
However, any Tech-Use Tests to repair the component suffer a –30, due to the strange and blasphemous nature of the machinery. Should the character attempting the repairs have Forbidden Lore (Xenos), the penalty is only –10. Also, the forces of the Ordo Xenos have an interest in the vessel and who controls it

Special Abilities:

Overcharged (Modified Drive): The strange and exotic nature of the materials used in the drive’s containment domes allows for a hotter plasma ‘burn,’ while taking up less space. This adds +1 to the ship’s Speed, decreases the space the drive takes up by 4, andis of extreme interest to agents of the Mechanicus.

Haste of the Damned (Miloslav): Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table (p 186 of ROGUE TRADER) every three days rather than every five days.

Shield of Faith (Warpsbane Hull): Any Navigation Tests to pilot the ship
through the warp gain a +10 bonus. When rolling on Table
7-4: Warp Travel Encounters(see page 186), the GM
rolls twice and allows the Navigator to chose which result
is applied.

Death-dealers (Murder-Servitors): When Murder-Servitors used to conduct a Hit and Run
Action, this enhancement provides a +20 bonus to the
opposed Command Test.

Precise (Murder-Servitors): When determining the Critical Hit
inflicted by a Hit and Run Action Murder-Servitors
participated in, the character conducting
the raid may select any result between 1 and 6, rather than
rolling.

Eye of the Warp (Runecaster): Navigators using the Runecaster to
pilot a ship through the empyrean gain a +20 bonus to all
Navigation Tests. Additionally, any journeys made using this
Component take half their normal time.

Fuelled by Fate (Runecaster): The Runecaster never becomes unpowered for any reason.

Storage Area (Compartmentalised Cargo Hold: When working toward a Trade objective, the players earn an additional 100 Achievement Points toward completing that objective.

Agile: These thrusters add +5 to the ship’s Manoeuvrability.

Psy-locus (Astropath Choir-Chambers): When performing Astro-telepathy in this Component, an Astropath gains a +10 bonus to his Focus Power Test. While occupying this Component during Space Combat, any psychic powers the Astropath uses have their range increased by 5 VUs.

Starchart Collection (Starchart Collection): Journey time reduced by 1d5+5 days, Exploration Bonus 25.

Appease the Masses: (Sensorium) Increase Morale permanently by 2.
Extremely Persuasive: (Sensorium) The Explorers receive +10 to all
Charm and Commerce tests conducted on the vessel if the
subjects use the Sensorium.

Enhanced Cogitator Relays: (Command Bridge) As long as the bridge remains undamaged, all Command Tests made by the captain gain +5 and all Ballistic Skill Tests to fire shipboard weapons gain +5. If this Component ever suffers a Critical Hit, it becomes unpowered on a 1d10 roll of 3 or higher.

Songs in the Void: (Melodium) Increase Morale permanently by +1 and gain +10 to all social Skill Tests

Saviours: Increases Max Morale by 4 and Max Crew Population by 3.

Ostentatious Displays of Wealth: This Best-Quality upgrade provides a +20 bonus to any Social Skill Tests made to influence visitors aboard the vessel. In addition, when working towards a Trade or Criminal objective, the players earn an additional 25 Achievement Points

Targeting Matrix: This upgrade provides a +5 to Ballistic Skill Tests when firing all Macrocannons and Lances on the equipped vessel. These systems are not compatible with other types of weapons.

Best-Quality Overload Shield Capacitors : Overload Shield Capacitors enable a vessel to reactivate its void shields at full strength immediately after they are overloaded by a salvo. This permits the shields to effectively overload more than one time within a single strategic turn. This reactivation occurs automatically; no actions are required. The upgrade does have a limited capacity. This reactivation may only be performed once er combat encounter (or once per 24 hours). Best Craftsmanship overload shield capacitors may only be reactivated once daily, but also increase the vessel’s void shield Strength by 1 at all times.

Harbinger's Sojourn

Tyrannous Stars theendcat