“We’re da best. Think diffrent do ya? Come and have a go then, ya runty little wimp!” – Gasgrakh, Ork Nob
Few beings pose a greater threat to Mankind than the Orks. While each Ork is a dangerous combatant is its own right, they are rarely encountered alone. Orks gravitate toward one another, gathering in tribes and clans under the brutal leadership of the strongest Ork present, the Boss. These smaller mobs of “Greenskins” are dangerous enough, quite capable of threatening an Imperial planetary defence force, but it is the collected might of a true Waaagh! that Mankind must truly fear. When a particularly savage Boss unites several clans together under his Waaagh! banner, the resulting mass of Orks is a nearly unstoppable threat, a surging tide of green-skinned warriors desiring only battle, bloodshed and war.
Orks are a symbiosis of both animal and fungus at the most basic level. The Orks animal side lives in complete harmony with its fungal side and each compliment the other and come together to form a tough and resilient creature. An example of this is found when comparing an Ork to a human. It appears that the fungus allows the Ork’s body to negate the use of complex internal organs, the immune system and the reproductive anatomy. The fungus therefore allows the Ork to reduce the number of potentially fatal injuries possible, further improving their survivability. The Ork’s animal side however suggests a primitive pack-based omnivorous growth pattern; the Orks relying on each other to hunt for food etc. in a pack.
Meetings with Orkoids in the Damocles Corridor have been a rare occurrence for the crew; however, th only major meeting with the creatures suggested the presence of a fleet that has yet to make itself felt. Should a full-scale Waaagh! hit the sector, even the presence of the Ultramarines might not be enough to completely stem the tide…